WWE Smackdown! Here Comes the Pain is actually a playstation game,this game is now modified to be played in computer which is so great.
Originally spawned out of the same ideals that created the excellent Toukon Retsuden series, fans of THQ's Smackdown franchise have always kept their expectations phenomenally high. It was, after all, the first McMahon-licensed videogame to be wrestled away from Acclaim's 12-year reign; and the first product that industry insiders continually look towards as the foremost representative of its genre.
With every passing season the anticipation of its release continually drives its fan base into an absolute frenzy, and their seemingly endless list of additions and requests only appears to grow longer and longer by the year. Regardless of whether or not those appeals get answered, however, WWE Smackdown continues to sell faster than THQ can even hope to publish it -- with the hype surrounding this year's version, known as Here Comes the Pain, reaching a feverish pitch like we've never seen before.
But it's all with good reason really: as THQ has been promoting this fifth edition of WWE Smackdown as its most ambitious wrestling project to date. Boasting among other things a brand new grappling system, an expanded career mode, and the inclusion of some of the all-time greats from history of the WWF (WWE), Here Comes the Pain has made a lot of promises to it users. And while the Los Angeles-based publisher and its Japanese development team at Yukes still have several elements to work on for future editions, WWE Smackdown! does more than a solid job of living up to its potential. Then again, with the excitement surrounding this sucker, it had better
One of the most talked about aspects of WWE Smackdown every year is its ever-changing roster. Originally scheduled to include 69 different playable superstars, the final retail version of the game has been paired down by four. Though the removal of grapplers Johnny Stamboli, Nunzio, Hulk Hogan, and the Ultimate Warrior were definitely met rather harshly by the game's hardcore fans, the remaining lineup of 65 WWE personalities is still quite an impressive number to behold. By comparison, the Xbox-exclusive RAW 2 boasts 64 superstars while the GameCube-only WrestleMania XIX promotes 45.
In addition to the wrestlers numbered above, it's also possible to play as Jerry "The King" Lawler and Jim Ross. Though they can't be unlocked for exhibition or regular season mode in any way, they can be called upon as special tag team partners during a storyline if you play your cards right. Other than those two special characters, however, what you see listed below is everyone that you'll have to work with. Click on any of the names in the following chart to be instantly hyper-linked to that character's IGN Smackdown biography page.
Now despite the slight advantage that Smackdown holds over its brethren in terms of numbers, we can't help but feel as though there's a ton of established superstars that should have (but didn't) make the final cut. Bradshaw, Farooq, Maven, Shane McMahon, Sylvan Grenier, and Rene Dupree are but a few of the many established wrestlers currently enjoying WWE storylines that were overlooked entirely. And though it's common knowledge that the WWE has final approval over all its videogame lineups, the fact that those grapplers are missing still leaves us with a bad taste in our mouths.
Another sore spot for the roster are the roles given to the WWE women. Originally expected to be included in the season mode alongside the men, the game's expanded roster of females ultimately ends up becoming nothing more than exhibition fodder. Granted, you'll be able to assume the role of a couple of women for a singles or tag team match at certain points in your career, but there's no option to control them for an entire season on their own. Gail Kim, Molly Holly, Ivory, and several of the other established female wrestlers join some of our male requests as grapplers who have sadly been omitted.
The 11 included legends were definitely an interesting idea; and it is a nice way to counter Acclaim's solid-selling Legends of Wrestling series that was mysteriously absent for 2003. Unfortunately this particular segment of the roster quickly loses its novelty appeal after a few short experiences. Being able to control the Old School Undertaker, the Road Warriors, and Roddy Piper can be cool for awhile, but when looking at their value to the game in comparison to adding 11 more of today's active superstars, it's seems like an unfair trade-off.
But you shouldn't find yourself discouraged by this roster-based nitpicking. As despite our complaint list above, the 65 grapplers under your control behave and wrestle exactly as they're supposed to. With few exceptions, each wrestler on the roster has every single move they've ever used and do so with the same amount of frequency that you've seen on television. From Brock Lesnar's amazing (but botched) shooting star press to the standing elbow that The Undertaker uses for his grapple setups, it's all pretty much in there. They're definitely the most accurate depiction of WWE personalities we've yet experienced.
Easily outdoing last year's version in terms of match types, Here Comes the Pain should offer fans plenty of wrestling alternatives. Separated into eight central categories, players will be able to select from singles, tag team, and six-man tag team contests in addition to handicap bouts, hardcore matches, the Royal Rumble, Survival Mode, and Main Events. Much to our surprise, however, the "I Quit" competition and King of the Ring tournament that were found in last year's Shut Your Mouth have been expelled from the lineup entirely.
In their place, THQ has introduced three new match types to better fit with current WWE storylines. The most basic of these, known as the First Blood Match, takes advantage of the game's new damage system pretty effectively; allowing players to use whatever moves and weapons they'd like until their opponent begins to bleed, it's a fun and mindless way to challenge one another to see who can split the other one open first.
The second new match type is the famed Bra and Panties contest. Available only to women (with the exception of Stephanie McMahon and Create-A-Wrestlers), the Bra and Panties match works like any other competition; with the only difference being your goal -- which is to rip the clothes off of your opponent and leave her in nothing but her underwear. To accomplish this, all you have to do is press the D-Pad down and the X button at the same time when grappling or pinning an opponent and you'll have the chance to go after her shirt or her pants; depending on how quickly you press the button; your grapple meter will move in either your favor or your opponent's (more on that later) and you'll either fail or succeed. It's an interesting novelty match for sure, but not exactly the groundbreaking new mode all the advertisements are making out to be.
One feature that far exceeds the billing, however, is the all-new Elimination Chamber. First introduced at the 2002 Survivor Series, the Elimination Chamber is a massive cage-like apparatus that incorporates six wrestlers at once. But rather than send them in all at the same time, four of them are housed in glass tubes that open up one by one as a clock ticks down. Victories can come by either pinfall or submission and which wrestler is left standing when it's over wins. Luckily the videogame interpretation has captured this mode flawlessly; complete with breaking glass, the ability to climb on top of the tubes, and some frantic close-up action. Plugging in a multi-tap and using six players at once is highly recommended.
Of course there are returning staples to keep you busy as well. Ladder matches, cage matches, Hell in the Cell, hardcore street fights, slobber knockers, ultimate submission bouts, and various other instruments of destruction can be yours for the taking; With the further ability to customize these match-ups so that they can be transformed into tag team, triple threat, and fatal four way bouts, player shouldn't worry about running out of things to do. It's just too bad about the King of the Ring and "I Quit" omissions, though: as it would have been a great addition to have two pre-existing modes in there that could allow you to reenact the events of the '99 Royal Rumble and give you an opportunity to build your own tournaments in game. Oh well.
If you've played a Smackdown game before, then you're probably already familiar with the fact that you can travel backstage and continue the action. What you may not realize, however, is just how interactive these new environments can be. There are six backstage areas in all and each one of them includes a myriad of different objects and items that can be picked up and manipulated. Television sets, iron bars, wooden sticks, trash cans, sledgehammers, and a ton of other such weapons of mayhem are scattered all over the ground. But that's just the beginning of what you can find.
What's undoubtedly the coolest aspect of these background areas, though, are the deformable environments. While they aren't on the same level as War of the Monsters or Godzilla, the backgrounds can definitely start to resemble a war zone. Walls and windows will shatter, cars in the parking lot will be destroyed, and tables and other such furniture will break into a thousand pieces.
Additionally, there are a number of vehicles and climbable areas that you can explore too and every stage has a unique selection of what to choose from. Though admittedly the vehicles are next to useless (the motorcycle and bulldozer are funny conversation pieces, but have almost no use whatsoever), the structures that you can climb on top of actually prove to be pretty valuable. The Times Square stage, for instance, allows you to leap off the billboard in front of the WWE restaurant and you can even grab a hold of a ladder that's attached to a helicopter circling the premises. Needless to say, these arenas are far more entertaining than they used to be.
The arenas themselves have all been updated to reflect last year's Pay-Per-View sets and are considerable improvements over Shut Your Mouth. Pavement areas outside the ring are slightly bigger and allow for better movement and evasion from your opponents as well, and there are even a couple of new moves that can be performed from the outside the ring that you couldn't do before. Hell in a Cell contests and cage matches offer a little more room to maneuver too and it's a lot easier to tell what's going on because of this.
Our only real gripe in this department is that Yukes still hasn't fixed the wonky collision problems experienced when throwing someone onto a table or into the crowd barrier. Characters will sometimes just magically appear on top of an invisible floor laying down on their backs because the engine isn't sure if they should be sitting against a wall or laying in front of it. Not only does it look weird, but it can affect some of the moves and timing you're trying to perform as well -- making the flow of a match far less fluid.
The most improved aspect of Here Comes the Pain is undoubtedly the new grappling and counter system. Still resembling the old way of doing things on the surface, Yukes has done an excellent job of balancing its old school mechanics with a fresh control philosophy. Though it isn't on the same level as the ultra-deep Dreamcast version of Fire Pro Wrestling in terms of its configuration, the game's new approach is still a distinct step up from what it used to be. Critics who have given the series a hard time because of its earlier mechanics may want to rethink their position after playing this one.
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